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We're waiting to see global sales of the game." "Then again I feel we have a chance at making a slow-burning title. "I'm worried that it's part of a general apprehension towards new arcade racing titles."
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Bugbear wanted "to try and make sure it was worth the full asking price," Laakso continued, "but maybe there's just not quite enough for people out there." "It doesn't seem to be anything to do with a game's quality."īugbear tried to combat this pattern ahead of time by cramming Unbounded with as many features as late as possible, right up until the last stages of development. "I'm worried that it's part of a general apprehension towards new arcade racing titles we've seen with the release of Blur and Split/Second," Laakso said, addressing Unbounded's chart performance. This week it had vanished from the top 40 altogether. It crashed into the UK all-formats chart in 21st place last week. Unbounded's disappointing UK launch seemingly continued the pattern. So why did Bugbear decide to package up their protoype with a Ridge Racer name? Laakso mentioned the difficulties in launching a new arcade racing IP, and the recent commercial troubles faced by arcade racers Split/Second and Blur, which failed to perform commercially despite critical praise. This content is hosted on an external platform, which will only display it if you accept targeting cookies. "We tried to make it feel more stylish and mature." "We took a long hard look at Ridge Racer's 'artificial' feel to make it mesh with what we were doing." Laakso specifically notes Unbounded's lighting and music as examples of this. "Even though it was going to be very different." "After we knew we were going to make a Ridge Racer title obviously we made changes to make it fit into what we felt a quality Ridge Racer title should be like," Laakso continued. "After we knew we were going to make a Ridge Racer title obviously we made changes." The protoype was then adapted after the Ridge Racer label was applied. So they certainly knew what we were going to do at that point."īugbear's work-in-progress had already had Unbounded's arcade-inspired "gritty back-alley feel", Laakso explained, denying any suggestions that Bugbear had deliberately attempted to alter Ridge Racer's formula. "We were working on a driving game prototype that Namco had seen a couple of times. Instead, it was Namco who contacted Bugbear about the idea.
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"There's definitely a misconception among fans that we're responsible for trying to take the series in a new direction," Laakso explained. Namco convinced FlatOut developer Bugbear to adapt its pre-existing racing game into a Ridge Racer spin-off, lead producer Joonas Laakso told Eurogamer. "Edge Magazine's Ridge Racer Unbounded Review".The game that would become Ridge Racer Unbounded first existed as an unrelated prototype before publisher Namco stamped its Ridge Racer brand on it, developer Bugbear has revealed.The Xbox 360 version currently has a Metacritic rating of 71/100 and the PS3 version 76/100. The included track editor was generally well-received, with the Official Xbox Magazine UK saying "The problem is that such a brilliant editor just makes you wish it resided in a better racing game". Ridge Racer Unbounded received mixed reviews, where Edge Magazine gave it a 9/10, calling it "one of the most subversive, sublime street-racing games ever made", while others criticized the car physics, track design and gameplay balancing. While Ridge Racer Unbounded was originally scheduled for release in North America and Europe in early March 2012, Namco announced a delay just before the planned release, stating that they wanted to allow more time "to pack the disc with features that will truly make the game sing." The game was released on the Main North America and Main Europe on all platforms. Announced additions to the game include the ability to design and share tracks and a new emphasis on crashing into opponents or through the environment to find shortcuts. Ridge Racer Unbounded offers a number of changes from the traditional Ridge Racer game. Unbounded is the first game in the series (not including R: Racing Evolution) to receive a "Teen" rating by the ESRB. Part of the long-running Ridge Racer franchise, the game is published by Namco Bandai Games and developed by Bugbear Entertainment. Ridge Racer Unbounded is a racing video game for Microsoft Windows, PlayStation 3 and Xbox 360.